Centaur
Alignment
| Lawful | Neutral | Chaotic |
| Good | | | |
|---|
| Neutral | | | |
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| Evil | | | |
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Lifespan
60 years
Mature At
16 years
Height | |
| 7-8 ft. |
Weight | |
| 1400-2100 lb. |
Reminder: Ability Score Increase (ASI) & Languages
Unless otherwise specified races gain the following ASI and languages:
- Ability Score Increase: When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
- Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Centaur Traits
- Creature Type: You are a fey.
- Size: Large.
- Speed: 40 feet.
- Charge: If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
- Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
- Hooves: You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
- Natural Affinity: Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Alseid Traits
- Creature Type: You are a fey.
- Size: Medium.
- Speed: 35 feet.
- Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Woodfriend: When in a forest, alseid leave no tracks and automatically discern true north.
- Natural Affinity: Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
Alseid Description
Alseids are the graceful woodland cousins to centaurs, with the slender upper body of an elf and the lower body of a deer.
Hybsil Traits
- Creature Type: You are a fey.
- Size: Small.
- Speed: 40 feet.
- Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
- Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
- Fey Magic: You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Jump spell once per long rest. When you reach 5th level, you can also cast the Pass without Trace spell once per long rest.
You can also cast the spells you gain with this trait with any spell slot you have of fitting spell level. Charisma or Wisdom is your spellcasting ability for these spells (Choose when you select this race).
Hybsil Description
The elusive hybsil is fey creature native to both the Feywild and
the Material Plane. It resembles a 2-foot tall centaur, except its
lower body is that of a small deer. Its light-brown skin bears spots
and markings similar to antelopes, and its face shows attractive
elven-like features. Male hybsils always feature antlers or horns,
while females often grow a single thin horn on their foreheads.
Quagga Traits
- Creature Type: You are a fey.
- Size: Medium.
- Speed: 40 feet.
- Charge: If you move at least 30 feet straight toward a target and then hit it with a melee attack on the same turn, that target must succeed on a Strength saving throw or be knocked prone (DC=8+STR mod+PB). You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
- Equine Build: You count as one size larger when determining your carrying capacity and the weight you can push or drag.
In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
- Hooves: You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
- Trample: If the target is prone, you can make one Hooves attack against it as a bonus action.
- Natural Affinity: Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Quagga Description
Smaller than their horse-like cousins, quagga have a zebra
body topped with a humanoid torso, head, and arms. They
traditionally style their manes into stiffened crests and sport
decorative piercings and ritual scarring, which varies from tribe
to tribe. Despite their similarity to centaurs, quagga despise the
moniker “zebrataurs,” finding it highly insulting.