Level Max CR Restrictions Monsters
2 1/4 No fly+swim Axe Beak, Boar, Wolf, Elk, Panther, Riding Horse
4 1/2 No fly Ape, Black Bear, Crocodile, Reef Shark, Giant Goat, Warostrich
8 1   Brown Bear, Dire Wolf, Dogmole, Giant Eagle, Giant Spider, Lion, Tiger
       
Circle of Moon      
2 1 No fly+swim Brown Bear, Dire Wolf, Giant Spider, Lion, Tiger
4 1 No fly + Dogmole, (Crocodile, Reef Shark)
6 2 No fly Giant Boar, Giant Elk, Giant Constrictor Snake, Hunter Shark, Rhinoceros, Saber-toothed Tiger
8 2   +(Giant Eagle)
9 3   Giant Scorpion, Killer Whale, Stygian Fat-tailed Scorpion
12 4   Elephant, Giant Ant Queen, Serpopard
15 5   Giant Crocodile, Giant Shark
18 6   Mammoth
Spell lvlSpellname Category Why take it?
0Eldritch Blast
Damage
The Bard doesn't have good damage cantrips.
0Toll the Dead
Damage
The Bard doesn't have good damage cantrips.
0Sacred Flame
Damage
The Bard doesn't have good damage cantrips. Less damage but radiant damage
1Find Familiar
Utility
Ritual - Summon Owl - Free help action + scout
1Bless
Buff
Stacks with Inspiration. If you often run out of Inspiration consider this spell.
1Entangle
Debuff
AOE control - low spell level - Bard already has some options
2Pass without Trace
Utility
+10 Stealth for everyone
2Spiritual Weapon
Damage
No concentration - one free Attack as a Bonus Action
2Misty Step
Utility
Bonus Action teleport
3Summon Undead
Summon
If you need another body in the fight.
3Fireball
Damage
BOOM
3Haste
Buff
One of the best buffs for your fighter
3Revivify
Healing
The most basic form to revive
3Fly
Utility
Flying speed is one of the most useful things to have
3Aura of Vitality
Healing
Constant healing. Averages the same amount of healing as the 6th level spell Heal.
3Crusaders Mantle
Buff
Give everyone around you radiant damage. Best with a lot of bodies.
3Hunger of Hadar
Damage
AOE damage, blindness and tentacles
3Spirit Guardians
Damage
constant damage around you. Radius is a bit small though.
3Counterspell
Utility
Say "no" to the enemy wizard
4Summon Aberration
Summon
If you need another body in the fight.
4Conjure Woodland Beings
Summon
A lot of summons that can be summoned with this have a strong special ability. Summoned creatures are random though. No material cost + action to cast
4Sickening Radiance
Debuff
Causes exhaustion -> if comboed becomes strongest spell in the game
4Banishment
Debuff
Banish one creature - only one save
4Stone Shape
Utility
Usefulness limited by your imagination (and you need to be near stone).
4Find Greater Steed
Summon
90 ft. Flying speed with a fancy pegasus to ride. Also spells targeting yourself will also target the pegasus.
4Arcane Eye
Utility
One of the best scouting options.
4Shadow of Moil
Damage
Good personal buff. Good when you get focused by monsters a lot.
5Summon Celestial
Summon
If you need another body in the fight.
5Swift Quiver
Damage
2 Ranged Attacks as a Bonus action for a minute
5Telekinesis
Utility
10 minutes to move items or restrain enemy
5Wall of Force
Utility
Impassable wall
5Commune
Utility
You can phone a god. Very helpful when planning your aproach.
5Summon Draconic Spirit
Summon
If you need another body in the fight.
5Maelstrom
Damage
AOE control - Bard already has some options
5Circle of Power
Buff
Counter for spellcasters
5Telepathic Bond
Utility
Telepathy for 1 hour. Mostly useful for intrigue-focused games.
5Holy Weapon
Damage
For College of Swords/Valor
6Heal
Healing
heal 70 hit points
6Disintegrate
Damage
One of the strongest single target Damage spells
6Contingency
Utility
You can setup spells beforehand, possibly activating them as a free action without needing any spell components
6Investiture of Stone
Buff
If you are playing a frontline Bard, gives resistance to being punched and stabbed
7Crown of Stars
Damage
4d12 radiant damage *7
7Reverse Gravity
Debuff
Suspend enemies in the air
7Plane Shift
Utility
Save or suck - doesnt do damage but will most likely end the fight. Also necessary for high level adventuring in other planes.
8Illusory Dragon
Debuff
Scare Everyone + AOE damage
8Maze
Debuff
Banish one enemy. Low INT enemies can't escape
8Holy Aura
Buff
Best party wide defensive buff
8Clone
Utility
Easiest way to achieve immortality
9Wish
Utility
It's wish
9Mass Heal
Healing
Restore up to 700 hit points

I/W/C = choose between INT/WIS/CHA
Click to see some additional notes

value Race Ability Cantrip Spells
++ Duergar I/W/C - Enlarge, Invisibility (both only on yourself)
Enlarge is worse because you have to keep concentration yourself; invisibility to scout
++ Drow CHA Dancing Lights Faerie Fire, Darkness
Faerie Fire to see invisibility and give advantage; Darkness situational; cantrip mainly flavour
++ Fairy I/W/C druidcraft Enlarge/reduce, faerie fire
neat support spells
+ Firebolg I/W/C - Detect magic, disguise self
situational
++ Air Genasi I/W/C Shocking grasp Feather Fall, levitate
Getaway from melee combatants; one person can bypass a trap; feather fall occasionaly useful
++++ Earth Genasi I/W/C Blade Ward Pass without Trace
Get resistance as bonus action. Give your party good stealth once per day
+ Fire Genasi I/W/C Produce flame Burning hands, flame blade
Alright damage spells. Becomes worse on higher levels.
+ Water Genasi I/W/C Acid Splash Create or Destroy Water, water walk
All highly situational
+ Deep Gnome I/W/C - nondetection, disguise self
Highly situational
+++ Hybsil (Centaur) W/C Dancing Lights Jump, Pass without Trace
Give your party good stealth. Other situational.
+ Tielfling (non variant) CHA Thaumaturgy Hellish Rebuke, Darkness
Thaumaturgy and Darkness situational. Hellish Rebuke gives you free damage as a reaction
++ Abyssal Tiefling CHA random random
Can give you good spells or horrible useless ones. Do you like gambling?
- Baalzebul Tiefling CHA Thaumaturgy Ray of Sickness, Crown of Madness
None of these Spells are really usefull. Ray of Sickness doesn't do a lot of damage
++ Dispater Tiefling CHA Thaumaturgy Disguise Self, Detect Thoughts
Thaumaturgy is alright. Situational for social encounters
++ Fierna Tiefling CHA Friends Charm Person, Suggestion
Friends bad. Spells are good for social encounters
++++ Glasya Tiefling CHA Minor Illusion Disguise Self, Invisibility
All useful. Just good allround out of combat spells
+ Levistus Tiefling CHA Ray of Frost Armor of Agathys, Darkness
Meh damage cantrip. A few temp hp and a situational spell
+++ Mammon Tiefling CHA Mage Hand Tensers Floating Disk, Arcane Lock
Mage Hand is nice. Arcane Lock can make rooms for resting safe
+ Mephistoles Tiefling CHA Mage Hand Burning Hands, Flame Blade
Mage Hand is nice. The spells are pretty bad
++++ Zariel Tiefling CHA Thaumaturgy Searing Smite, Branding Smite
You get two free smites. Which martial class wouldn't like that?
+ Triton I/W/C - Fog Cloud, Gust of Wind, Water Walk
Can be used to keep enemies away and hide against ranged attacks. Hard to use and situational
+ Yuan-Ti Pureblood I/W/C Poison Spray Animal Friendship (unlimited, only on snakes), suggestion
Suggestion is the only good spell unless there are lots of snakes around