Half-elf
Alignment
| Lawful | Neutral | Chaotic |
| Good | | | |
|---|
| Neutral | | | |
|---|
| Evil | | | |
|---|
Lifespan
Over 180 years
Mature At
20 years
Height | |
| Human-like |
Weight | |
| Human-like |
Reminder: Ability Score Increase (ASI) & Languages
Unless otherwise specified races gain the following ASI and languages:
- Ability Score Increase: When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
- Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Half-elf Traits
- Size: Medium.
- Speed: 30 feet.
- Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
- Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- Skill Versatility: You gain proficiency in two skills of your choice.
Variants
(Sword Coast Adventurer's Guide)
Some half-elves have one of the following traits in place of Skill Versatility:
- Wood Elf Heritage: Choose one of the wood elf's Elf Weapon Training, Fleet of Foot, or Mask of the Wild.
- High Elf Heritage: Choose one of the high elf's Elf Weapon Training or Cantrip.
- Drow Heritage: You have the drow's Drow Magic.
- Aquatic Heritage: You have a swimming speed of 30 feet.